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endgame training is so boring

A lot of endgames require good calculation skills. If you prefer doing puzzles, I would start there. You could also change the Lichess puzzle settings to focus on endgames.

If puzzles aren't your thing, I would try to change the format. Maybe have a GM, IM or another master level player explain an endgame position in a Youtube video? There are plenty of channels, a few I know of are NM ChessNetwork, GM Daniel Naroditsky and GM Ben Finegold. This could be a good idea if you enjoy watching chess videos.

Maybe it could be worth a try to find some cool endgame compositions to spark your interest. As a great one to start it out, here is one made by Réti years ago: lichess.org/editor/7K/8/k1P5/7p/8/8/8/8_w_-_-_0_1?color=white

But then again, you don't have to study if you really don't want to. Of course, it will make you better at chess player, but what is the point of struggling through a game if you're not even having fun?
@Shiaxou said in #2:
> A lot of endgames require good calculation skills. If you prefer doing puzzles, I would start there. You could also change the Lichess puzzle settings to focus on endgames.
>
> If puzzles aren't your thing, I would try to change the format. Maybe have a GM, IM or another master level player explain an endgame position in a Youtube video? There are plenty of channels, a few I know of are NM ChessNetwork, GM Daniel Naroditsky and GM Ben Finegold. This could be a good idea if you enjoy watching chess videos.
>
> Maybe it could be worth a try to find some cool endgame compositions to spark your interest. As a great one to start it out, here is one made by Réti years ago: lichess.org/editor/7K/8/k1P5/7p/8/8/8/8_w_-_-_0_1?color=white
>
> But then again, you don't have to study if you really don't want to. Of course, it will make you better at chess player, but what is the point of struggling through a game if you're not even having fun?

Thank you for excellent suggestions. I like the puzzles, I may adjust for the endgame puzzles.
Endgames can indeed get pretty tedious--even downright Mickey Mouse (in the case of a number of the sparser ones).

But there can also be a considerable amount of scope for the imagination--even sacs. As in the ending Capablanca-Tartakower (New York 1924). To quote Reti: "It is extremely instructive to see how Capablanca is no longer in the least concerned about material equality, but thinks only of supporting his passed pawn." All in keeping with two principles: "Prefer active play to passive" and "The king is a strong piece--use it." :)
"... I believe that ... Silman’s Complete Endgame Course ... deserved strong consideration for the 2007 ECF Book of the Year award; ... With the possible exception of the near-universally praised San Luis tournament book, which I have yet to see, I am positive that I would have voted it for first place (excluding my own books from consideration, of course!). ...
... I'm convinced that Silman's book will take its place in history as one of the most popular endgame books ever. ... He writes in a clear and casual style, and time and again has shown the ability to reach those who feel intimidated by the lofty approach that a grandmaster will often take.
... he defines what he thinks is necessary to know at specific rating levels. For example, the beginner or unrated player needs to know how to checkmate with an extra queen and rook, two rooks, and finally with a lone extra rook. Second, he or she must understand the difference between checkmate and stalemate. But no more! Silman's idea is to wait until you climb in strength before you worry about more advanced material. Then, as a Class 'E' player (that's 1000-1199), one must learn with what material you can mate, and learn queen versus bishop and queen versus knight. Mates with two bishops and bishop and knight are left for later. But you are also introduced to the concept of 'opposition' and playing the most elementary king and pawn versus king ending. ... In Class D (1200-1399), one begins to use the 'opposition' to win (or draw) king and pawn endings when the king is in front of it's own pawn, and here for the first time we add more pawns and see the idea of one pawn holding up two, followed by how to win by allowing your passed pawn to be captured while winning the opponent's other pawns. The D player also learns about distant opposition, and cases of a single piece versus a lone pawn. And so forth all the way up to master.
... Silman's book emphasizes to the student that the important thing is to master the strictly limited material at hand, rather than get confused by endings that won't help your results at that level. ..." - IM John Watson (2007)
theweekinchess.com/john-watson-reviews/theres-an-end-to-it-all
www.silmanjamespress.com/shop/chess/silmans-complete-endgame-course/
www.amazon.com/Silmans-Complete-Endgame-Course-Beginner/dp/1890085103?asin=B00H273OJS&revisi5a3244f2&format=2&depth=1
Even downright Mickey Mouse,
(in the case of the sparser ones)
study hard, keep on tight,
never look back to ugly ones.

But there can also be
a considerable amount of scope to see,
for the imagination--even if it sucks.
As in the ending Capablanca-Tartakower
which taught all bookmen forum wise
It is extremely instructive to see
how Capablanca wanted his chess to be.

He is no longer in the least concerned
about material nor equality,
but thinks only of supporting his captured pawn.
and drinks lots and lots of tea.
All in keeping with two principles:
"Prefer winning play to losing"
and "shout the king smaaash!".
@morphyms1817 said in #1:
> I know that I need to do it, (like a child being told eat your vegetables LOL). How did you motivate to learn endgame principles. I have started in the lichess endgame modules, barely.
>
>

Endgame strategy (more pieces) is very interesting.
In theoretical endgames, one way to study is to play a lot and when you analyze, look at the last mistake and learn how to play that endgame from that point on. That's pretty specific, what I try to do is:
after I get an interesting one in a game, I study that chapter in Dvoretsky. It is more interesting and sticks better after I've just played one.
Bill

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